SKU: 92376498755
boss pedal charger

boss pedal charger Boss WL-50 Guitar Wireless System

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Description

boss pedal charger Boss WL-50 Guitar Wireless SystemWIRELESS FREEDOM FOR PEDALBOARDS With the WL 50, its never been easier to bring wireless freedom to your pedalboard. Driven by new BOSS technology, the WL 50 delivers premium sound and a plug and play experience that eliminates all the hassles normally associated with wireless systems. The stompbox sized receiver fits right alongside your other pedals, and includes a docking port for charging the transmitter and automatically setting the best wireless

WIRELESS FREEDOM FOR PEDALBOARDS
With the WL-50, it’s never been easier to bring wireless freedom to your pedalboard. Driven by new BOSS technology, the WL-50 delivers premium sound and a plug-and-play experience that eliminates all the hassles normally associated with wireless systems. The stompbox-sized receiver fits right alongside your other pedals, and includes a docking port for charging the transmitter and automatically setting the best wireless connection. There’s even a handy DC output, allowing you to distribute power to multiple pedals on your board.

Once you experience the wireless independence provided by the WL-50, you’ll never go back to using a standard cable again! Setup is quick and simple, and you’re able to move about freely while playing at home, jamming with friends, and performing on stage. During sound check at a gig, you can listen to your tone out front and dial in the best sound for your audience. And with the ability to roam and interact with other musicians, your live shows will be more dynamic and entertaining than ever.

Features

Lightning-Fast BOSS Wireless Technology
Equipped with high-performance BOSS wireless technology that debuted in the Katana-Air wireless guitar amp, the WL-50 delivers exceptional sound quality with wide dynamic range. Working in the 2.4 GHz frequency band, the system automatically accesses the optimum channel to ensure rock-solid audio performance with absolutely no drop-outs. And with ultra-low latency of just 2.3 ms, you’ll always enjoy great playing feel with no lag whatsoever. Up to 14 BOSS wireless systems can be used simultaneously in one space, allowing multiple musicians to enjoy wireless freedom at the same time.*

*Environmental conditions may affect the actual number of simultaneous systems available.

Just Another Pedal on Your Board
The WL-50 has a slightly smaller footprint than a standard BOSS compact pedal and can be powered just like your other stomps, making it an easy addition to any pedalboard setup. Simply place it at the beginning of your chain and connect the receiver’s output to the first pedal.

Integrated Transmitter Dock
The WL-50 features a built-in dock that’s used to charge the transmitter and establish the wireless connection. The system’s streamlined profile is maintained even when the transmitter is docked, with a total height that’s about the same as a normal BOSS stomp.

Plug In and Rock
Once you’ve installed the WL-50 on your board and charged the transmitter, it’s literally as simple to use as a standard guitar cable. Just dock the transmitter in the receiver, wait about 10 seconds, and then plug the transmitter into your instrument. 

Cable Tone Simulation
The WL-50 includes two selectable cable tone simulation options that reproduce the natural capacitive effect that’s introduced when using a guitar cable with standard passive pickups. 

Pedal Power Distribution
When the receiver is powered via a BOSS PSA-S adaptor, it becomes a power distribution center for other stomps on your board. By using an optional PCS-20A daisy-chain cable, you’re able to power a number of BOSS compact pedals at the same time.

Battery-Powered Operation for Mobile Gigging
At street gigs and other mobile performance situations, running your pedals on battery power is often the best choice. The WL-50 receiver can run for up to ten hours on two AA batteries, allowing you to take your wireless setup with you! While running on battery power, the receiver is unable to charge the transmitter. But don’t worry—you can still charge it using a common USB adaptor (5 V/500 mA or higher), the same type used with most smartphones and tablets.

  • Plug-and-play wireless system in a stompbox-size format for pedalboards
  • Optimum wireless connection set automatically, with no complicated setup required
  • Newly developed BOSS technology delivers premium audio performance with rock-solid stability, ultra-low latency (2.3 ms), and 65-foot/20-meter range (line-of-sight propagation)*
  • Built-in rechargeable battery in transmitter provides up to 12 hours of continuous playing time
  • Plug the transmitter into the receiver’s docking port for charging and automatic wireless setup**
  • Selectable cable tone simulation options: short, long, and bypass
  • Receiver powered by optional PSA-S adaptor or two AA batteries
  • With PSA-S adaptor power, the receiver’s DC output can distribute power to one or more pedals using an optional PCS-20A daisy-chain cable
  • Spare WL-T Transmitter available separately

* The transmission range may vary due to local conditions.
** To charge the transmitter, the receiver must be powered via a BOSS PSA-S adaptor. It’s also possible to directly charge the transmitter with a standard USB adaptor (5 V/500 mA or higher).

Specs

Full Specs Can be Viewed Here

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SKU: 92376498755

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Ryan
Belleville, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
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Charles
Grantham, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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Verified Purchase
cybereality
Omaha, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
New York, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Birmingham, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019

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